Hammond High 
School  Robotics

Team Ursa Major

Hammond High School Robotics


About the Game:

  • During the 

2013: Ultimate Ascent

About the Game:

  • During the first 15 seconds of the match, robots autonomously shoot two to three frisbees into four different goals of varying sizes, which are approximately 1.5, 7, and 8 feet from the ground.
  • Throughout the rest of the match, robots continue to shoot frisbees and/or climb jungle gym-like pyramids that have three levels, spaced 30'', 60'', and 90'' from the ground.

 

Competition Results:

  • Washington D.C Regional: Ranked 57 out of 58 teams
  • Chesapeake Regional: Ranked 28 out of 64 teams




2012: Rebound Rumble

 About the Game:

  • Rebound Rumble℠ is played by two competing Alliances on a flat 27 x 54 foot field. Each Alliance consists of three robots. They compete to score as many basketballs into 4 hoops of varying heights as they can during the 2 minute, 15 second match. The higher the basket, the more points the Alliance receives.
  • The match starts with a 15 second Hybrid period where the robots operate either autonomously or controlled using a Microsoft Kinect. Basketballs scored during this period are worth extra points.
  • The match ends with robots attempting to balance on see-saw-like bridges located at the middle of the field. The more robots balanced in tandem on a bridge, the more points are scored.
 

Competition Results:

  • Washington D.C Regional: Semifinalists
  • Chesapeake Regional: Quarterfinalists



2011: Logo Motion

About the Game:

  • Logo Motion is played by two competing Alliances on a flat 27 x 54 foot field. Each Alliance consists of 3 robots. The Alliances compete to hang as many inflated plastic shapes (triangles, circles, and squares) on their grids as they can during a 2 minute, 15 second match. The higher the innertubes are hung, the more points their Alliance receives. Extra points can also be earned by placing the tubes in a horizontal row in the order triangle, circle, square, which forms a FIRST logo.
  • The match ends with robots deploying minibots, small electromechanical assemblies that operate independently of the main robot. These minibots race up a vertical pole to earn bonus points.

Competition Results:

  • Washington D.C Regional: Ranked 51 out of 63 teams
  • Chesapeake Regional: Ranked 58 out of 60 teams

2010: Breakaway

 About the Game:

  • Breakaway is played on a 27 x 54 field. Alliances of three robots each compete to score soccerballs in their respective goals during a 2 minute, 15 second match. Robots have to navigate over large bumps in the field to get from one section of the field to the next.
  • The match begins with a 15 second Autonomous period where the robots try to shoot soccerballs into their goals, without human driver control.
  • Alliances can earn bonus points by hanging from a tower in the middle of the field or climbing onto the platform directly below the tower. Alliances earn even more points if one robot hangs from another robot on their Alliance.

Competition Results:
  • SBPLI Long Island Regional: Quarterfinalists
  • Chesapeake Regional: Ranked 24 out of 50 teams
  • Winners of the 2010 Battle O' Baltimore

2009: Lunacy

About the Game:

  • Lunacy is played on a 54 x 27 regolith field, which mimicks the effect of low gravity that would be seen by robots driving on the moon. All robots are equipped with slippery wheels and have trailers attached behind them. During the 2 minute 15 second game, two alliances of three robots try to fill their opposing robots' trailers with as many balls as possible to score points. Humans players also throw balls to score points. 

 

Competition Results:

  • Chesapeake Regional: Ranked 40 out of 55 teams
  • Won the Rookie Inspiration Award